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According to Pagliotto such countries would count with conditions similar to the developed economics in terms of talents, entrepreneur instincts, cultural expressions, openness to the new and to the different. Anine to the continental dimensions of the country, we can observe that cities where the clusters are located are dispersed through the territory, and that they are marked by high income inequality and, at the same time, cultural diversity.
This workforce is capable of developing every kind of activity, such as games development, for a lower cost than in developed countries.
We also have Wijnberg Pratt and Jeffcutt  and Lazzeretti  that reinforce the use of the evolutionary approach in order to comprehend the relation between the technological innovation and the productive processes in the creative industries. The same phenomenon was verified in labor market. On the other hand, the high tax costs hinder the Brazilian competitiveness when comparing to China and India.
Yet, in US dollars, it remained stable. In this sector, there has been a combination of experiences shared between traditional knowledge, handicraft, and the development of textiles suitable to the tropical climate. The introduction of fashion weeks helped to create an identity in the national production and to give it international visibility.
Fashion is now a part of Brazilian Cultural Patrimony.
In this case, the investigation through secondary data RAIS shows how employment and income position themselves. G1, Rio de Janeiro. It has 26 associated development studios, as well as 11 support companies and 7 educational institutions, according to Raoni Aldrich Dorim, president of the association and partner of Mopix Games . This result is confirmed by the number of businesses with up to nine employees, which decreased from Related to the demand for cultural and creative goods and services, there are many problems concerning the formation of audience, plus insufficient financial and infrastructural resources.
Innovative clusters are being created, taking advantage of the digital hubs that these cities have .
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As we observed, acine opening to international markets has promoted a national production strongly focused on the values and creativity of the Brazilian identity, which it is still hard to notice in the digital gaming sector.
According to the evolutionary theory, based on Schumpeter innovation is defined in economic terms as the creation of new products and processes related to the development, distribution and diffusion of the economy, constituting in a force of support of the capitalist dynamic in the editl run . It was hence subject of a quick modernization . Thus, we observe an increase in the production and consumption of intangible goods, market globalization, growth of the third sector, especially communications, finance, logistics, culture, entertainment, among others.
In this perspective, due to their creativity and production capacity, these events have inspiration from other important Brazilian cultural events ajcine as carnival parades, the Parintins oxen and religious festivals. As Table A1 shows, ancind and actions implemented for CCIs in Brazil were not made in a systematic and articulated form. It was not different for the games and fashion segments. The Procult credit line also covers digital games.
Bakshi, McVittie and Simmie  editql emphasize the role and the strong presence of the creative industries in the innovation systems.
In this perspective, the possibilities of interaction between the different sectors of creative economy become evident.
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Theory, Industry and Policy Implications. Also, cultural activities are not given high priority in the distribution of budget resources, having to compete with important areas such as education, health, basic sanitation, among others. The average wage is much lower than 208 the digital games and apps sector, with a great emphasis on the subsectors of clothing, footwear, accessories, jewellery, and bijouteries. Without losing sight of the international literature on the nature and dynamics of the CCIs, in the s, Furtado  wrote that the freedom to create is part of the concept of development itself and it is an input for the social transformation, constituting anxine a way to face social inequalities.
Its capacity of interaction has boosted the implementation of technological centers and start-ups aimed at developing games and apps that cover a wide range of purposes related, for example, the serious games, especially in education, health and entertainment.
With this new scenario in mind, ABIT itself organized an innovation mission in Silicon Valley inlooking to share technology from different segments that could inspire the wiring and weaving sectors . And, as any technological rupture, the Communication and Information Technologies CITs affected the way of thinking and living in society, defining new paths for economics, esital and culture. Thus, initiatives of private association and individual entrepreneurs became the main way to strengthen the creative segments.
Inthe MinC publishes the first sectorial research about fashion in its cultural perspective, seeking to contribute for the insertion of fashion in the national agenda of cultural public policies.
This increases the capillarity and brings together customer and developers, often anonymously, transcending the concept of a local market into a global one, which has contributed 208 reduce the number of links in the gaming and apps value chains.
Regarding small companies, there is no change between the two extreme years of the series, except for an increase of almost three points in the subsectors of wiring and weaving. Also using data from abcine RAIS, we analyze the factors associated with the development of the fashion industry in the major cities.
Creative Industries in Brazil: Analysis of Specifics Cases for a Country in Development
Map extracted from Wikipedia author: Brazilian Metropolitan Regions,highlighting the edial the games blue and in the fashion green sectors. In spite of these punctual initiatives, it fdital not possible to identify a clear public policy to the sector, encompassing regulation and an industrial policy that promotes international competitiveness.
Besides Abragames, there ancind other two important associations: In addition, the textile industry, which had reorganized itself since the s. In these environments, as well as in government programs that are not connected to universities, the companies are incubated, accelerated, mentored, and inserted into a network formed by other ventures of the segment, having the opportunity to participate in national and international events.
The characterization of the pieces of clothing and textiles can also be a factor of strengthening of the external market, given that the specifiers of the exported pieces and accessories diminish the susceptibility of xncine exports to the price, to external competition and exchange rates; contrary to the common clothes and textiles, proper of the production focused on quantity and low cost.