3X3 F2L PDF3X3 F2L PDF

CFOP stands for Cross, F2L, OLL, PLL (Cross, First 2 Layers, Orientation of Last Layer, Permutation of Last Back to 3×3 Videos 0% COMPLETE 9 LESSONS. Collection of F2L (First Two Layers) CFOP method algorithms. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik’s cube. Solution for 3×3 magic cube and. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.

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Fridrich (CFOP) Method

Going 3z3 isn’t better – going faster is better, but you’ll get f2o by going slower. You needn’t go through the steps in order – you can learn and practise each bit independently, falling back on the beginner method as and when you need it. Case 6 Corner on Bottom, Edge in Middle. However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times.

Not having f2o turn the cube over after completing the cross on the top layer saves a lot of time, and it also means that you can be looking for the pieces for the next step fl completing the cross on the bottom. The next step is to solve the rest of the first two layers which is what F2L stands for at the same time, to get this:. At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair.

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So for OLL, instead of orienting every piece in the last layer 3c3 once, we’ll do the edges first and then the corners. Both Top Type 2 Case 4: Instead, 3xx3 simple U’ before the algorithm means that when you then pair the red-blue corner and edge piece, you avoid affecting the blue-orange pair.

If you clicked the link to the algorithm page before, you’ll have seen that the list is indeed quite long.

Speedcubing Guide | SolveTheCube

If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube y’ and sovle the pair to the back slot using only RU. Wiki tools Special pages. Again, these algorithm are arranged in what I think is a sensible order but you are free to learn them however you please. It simply solves each piece relative to each otherand then places them in one go.

To do this, you need to look for ‘headlights’ – a face where both top layer corners are the 33 colour presumably named due to their resemblance to the headlights of a car. Instead, really try and solve each case intuitively. Most F2L cases consist of two parts.

Wasting time is bad. If you perform each algorithm as quickly as f2ll possible, you don’t leave yourself much time to analyse the cube and isolate the next corner-edge pair you want to solve.

As above, you might now need to turn the top layer to realign the corner pieces.

Cross cube state Next state: I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently. The important part of F2L is being able to solve each of the pairs without affecting any of the other previously solved pairs. If you can intuitively solve every F2L situation you come across then jolly well done, but there are a few cases where there is just a better, faster, much less obvious algorithm to solve it.

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But now you’re hooked. Last Layer Edge Control coming soon! If you used the second algorithm instead, then the same thing happens to red-blue corner and edge pieces, but now the red-green pieces are much happier and are in a position to be solved much more easily.

Consider this situation, and the two approaches to solving it:. I know, I know, I said that F2L should be solved intuitivelyand that you shouldn’t rely on a big table of algorithms.

First Two Layers (F2L) of Fridrich Speedcubing Method – Wiki

First Two Layers Variants: PLL gets the same treatment, as we’ll be permuting the corners first and then the edges. SpeedsolvingFMC Previous state: If they need to move clockwise, then use this algorithm:. World Cube Association Regulation A3a1 states that a competitor has up to 15 seconds of inspection time before attempting a solve, and you would want to be spending this time mentally formulating a complete solution to the cross which you could then execute very quickly at the start of your solve.